Welcome to episode 167 of the Voice Acting Mastery podcast with yours truly, Crispin Freeman!
As always, you can listen to the podcast using the player above, or download the mp3 using the link at the bottom of this blog post. The podcast is also available via the iTunes Store online. Just follow this link to view the podcast in iTunes:
http://www.voiceactingmastery.com/podcast
This is the second and final part of my interview with the epic voice guy himself, Jon Bailey! While Jon has worked in a number of different fields in voice over, including commercials, trailers, games, and animation, he’s probably most famous for doing the voiceover for the hit YouTube series, Honest Trailers. Jon is also a huge Transformers fan and has had the opportunity to play Optimus Prime in Transformers: Combiner Wars, as well as both Shockwave and Soundwave in the Transformers movie, Bumblebee. In addition, Jon voice matches celebrities for trailers and movies including Ryan Reynolds, Chris Hemsworth, and many other performers!
In the first part of our talk together, Jon shared with me his unique path for breaking into the world of voice over. Even though he grew up in Memphis, Tennessee where there were few opportunities for voice over work, his fascination with the expressive capabilities of the human voice, his willingness to attack challenges head on, and some encouragement from his wife, helped him get the attention of a studio in his area that was holding open auditions. His passion for voice acting and his prodigious abilities helped him book voice over roles much quicker than other performers at the same studio. With an entrepreneurial mindset and a willingness to think outside the box, Jon was then able to expand into other voice over marketplaces including Los Angeles where he eventually relocated with his family.
In this episode, we talk about what inspired Jon to become a voice actor in the first place. What’s interesting is that Jon doesn’t think about his desire to act in terms of formal inspiration, for him playing pretend as imaginary characters was just fun. When he was young, he often had a lot of time to himself. Being alone so much, he had to find creative ways to entertain himself. He read books, played games, and listened to music, all of which helped inspire his creativity. Often while he was reading books or listening to music, he would visualize the stories or make up images in his mind to go with the melodies he heard. This creative visualization would end up serving him very well when it came time to play pretend in imaginary worlds as a voice actor.
Jon also fell in love with the voice over introduction to the classic 1980’s cartoon, Voltron: Defender of the Universe. Later he discovered that the voice actor who performed the show’s opening narration, Peter Cullen, also played the main hero character Optimus Prime in the Transformers animated series. From then on, Jon was hooked on following voice actors and studying their performances. His ability to combine his appreciation of voice actors with his fertile imagination and creativity became a great foundation on which to build his voice acting career. In our discussion, you can hear his enthusiasm for the vast expressive capabilities of the human voice. I hope his passion inspires you to focus on the aspects of voice acting that you find most fascinating.
Welcome to episode 166 of the Voice Acting Mastery podcast with yours truly, Crispin Freeman!
As always, you can listen to the podcast using the player above, or download the mp3 using the link at the bottom of this blog post. The podcast is also available via the iTunes Store online. Just follow this link to view the podcast in iTunes:
http://www.voiceactingmastery.com/podcast
Welcome to the first part of my interview with the epic voice guy himself, Jon Bailey! Since 2009, Jon has worked in a number of different fields in voice over, from commercials to trailers, from games to animation, as well as loop groups and celebrity voice matching. Jon’s resume is long and varied! You may be familiar with his work as the Council Spokesman in the XCOM game series franchise, as Optimus Prime in Transformers: Combiner Wars, and as both Shockwave and Soundwave in the Transformers movie, Bumblebee. What you may not be familiar with is the fact that Jon voice matches many celebrities when producers need either scratch tracks or replacement dialogue for trailers or even for the final movie! He’s voice matched Ryan Reynolds, Chris Hemsworth, and many other performers! In addition, Jon is famous for being the epic trailer voice guy in the hit YouTube series, Honest Trailers.
Jon and I begin our discussion by talking about how he broke into voice over. It turns out that this involved quite a bit of serendipity! Jon was born and raised in the Memphis, Tennessee area. Even though he enjoyed experimenting with his voice and mimicking other voice actors, there weren’t a lot of opportunities for professional acting work around Memphis. With the rise of social media websites, Jon’s wife became interested in building him a profile on the then highly popular website, MySpace. She put all of his favorite things on his MySpace profile including his appreciation for cartoons. Jon didn’t think much of it at the time since he didn’t find social media websites very interesting. Little did he know his MySpace profile would change his life! One day, a pop-up ad for a production house called Studio Center showed up on Jon’s screen. The studio was having open auditions for voice talent in the Memphis area. Initially, Jon thought it would probably be a waste of time to go in and audition. Fortunately his wife convinced him otherwise. She asked him what he had to lose if he did go audition for the studio. “After all,” she said, “the worst they can do is say no.” Jon took her advice to heart, went to the open call, and the studio offered to represent him as a voice talent almost immediately. In less than a month, he had booked his first job and was beginning his journey into the world of professional voice over.
I’m really excited to share Jon’s story with you because his path into voice acting was so unique. He didn’t have the advantage of living near a city that had a large voice over industry. There was no easy access to professional acting jobs in his area. In addition, he never had the opportunity to study acting in school. Instead, his fascination, enthusiasm, and tenacity helped him find his own unique way into the voice over world. Jon has a passion for the human voice and is driven to explore all of its expressive capabilities. He’s eager to learn and willing to tackle thorny problems. Whether he’s facing the challenge of how to create a certain type of voice over performance, or how to find voice over opportunities, Jon is relentless! I hope you find inspiration in his journey and his ambition!
Welcome to episode 165 of the Voice Acting Mastery podcast with yours truly, Crispin Freeman!
As always, you can listen to the podcast using the player above, or download the mp3 using the link at the bottom of this blog post. The podcast is also available via the iTunes Store online. Just follow this link to view the podcast in iTunes:
http://www.voiceactingmastery.com/podcast
This is the second and final part of my interview with composer, sound designer, and audio director for video games and films, Crispin Hands! Crispin has lent his composing and sound design talents to many high profile games including Metroid Prime, Neverwinter Nights, the Need for Speed game franchise, as well as Gears of War 4 and 5.
For a complete listing of Crispin’s audio work in games and films, you can visit the website of his production company, Lionshead Entertainment at www.LionsHeadPro.com.
In this episode, Crispin tells me what initially inspired him to get involved in music, composing, and sound design. He shares with me the story of the first time he sang for other people and how deeply that experience affected him. The joy he felt creating music had such a profound impact on him that he committed himself to pursuing a career in music, even though he had no formal musical training and had never even dreamed of becoming a professional musician. Later, after he had written a score for his friend’s student film, he happened to watch a behind the scenes video on the making of the highly influential computer game, Myst. When he saw how the music for that game had been created, he realized composing music for games was exactly the type of work he wanted to do.
As our conversation continues, Crispin shares how he uses his appreciation and understanding of character and story to help him write his music. It’s vitally important to him to understand what the character and story mean to his collaborators so he can create music that helps support their creative goals. He also reminds me that even the environment of a game can be a kind of character in the story, as the planet of Sera is in the Gears franchise. A game environment like Sera may even require its own musical theme in order to help guide the player through the emotional journey of the game! As we wrap up our time together, Crispin gives his advice for the aspiring voice actor and talks about how important it is to always play to your strengths when auditioning for AAA game developers! He has some great insights that I’m eager to share with you, so let’s get started!
Welcome to episode 164 of the Voice Acting Mastery podcast with yours truly, Crispin Freeman!
As always, you can listen to the podcast using the player above, or download the mp3 using the link at the bottom of this blog post. The podcast is also available via the iTunes Store online. Just follow this link to view the podcast in iTunes:
http://www.voiceactingmastery.com/podcast
Welcome to the first part of my interview with accomplished composer, sound designer, and audio director for video games and films, Crispin Hands! Yep, you heard that right, for this interview you’ve got two Crispins! Crispin Hands and I first met back in 2006 when we were working on the video game Company of Heroes. I was playing the role of Sgt. Carota, and Crispin was filling many roles on that project including Audio Director, Sound Designer, Audio Tech Designer, Writer, and Voice Director! It was a pleasure to meet a fellow Crispin, especially one who was so enthusiastic about developing great audio for games! You may also be familiar with some of the other games that Crispin has lent his composing and sound design talents to including Metroid Prime, Neverwinter Nights, the Need for Speed game franchise, as well as Gears of War 4 and 5.
In the last two episodes of this podcast, Sarah Elmaleh and I spent a lot of time talking about the world of independent video games, so I thought it might be appropriate in this interview with Crispin to explore the world of AAA video games. If you’ve ever wondered what it’s like in the sound departments of award winning, high budget games, now’s your chance to find out!
We begin our time together by discussing the different industry professionals that work in game audio. What are the responsibilities of the audio director, the composer, and the sound designers? How do they collaborate together to create the soundscape for an interactive experience? We also talk about how Crispin approaches composing music for a game and how much the story and the character relationships influence his decisions when he’s writing musical themes for a game’s soundtrack. Next, Crispin tells the story of how he got his start in games. It turns out, he had humble beginnings, but with focused effort, and perseverance, he eventually found himself in the audio department at Electronic Arts in Vancouver. He also shares with me what he looks for in auditions from voice actors including how performances in games need to differ from animated shows that are more cartoony or comedic.
If you’re interested in working in AAA video games, then it behooves you to learn as much as you can about the creative process of recording and mixing the sound for them. Crispin is a wealth of information on the topic and his enthusiasm for it is palpable! I’m grateful to him for spending so much time with me and I’m eager to share his insights with you!
Welcome to episode 163 of the Voice Acting Mastery podcast with yours truly, Crispin Freeman!
As always, you can listen to the podcast using the player above, or download the mp3 using the link at the bottom of this blog post. The podcast is also available via the iTunes Store online. Just follow this link to view the podcast in iTunes:
http://www.voiceactingmastery.com/podcast
This is the second and final part of my interview with voice actor and video game advocate, Sarah Elmaleh! Sarah has worked on many AAA and independent video games including Gone Home, Gears 5, BioWare’s Anthem, Pyre, After Party, and For Honor. In addition to her voice acting work, Sarah also works hard to facilitate communication and collaboration between the people who perform in video games and the ones who develop them, including co-founding and co-hosting GameDev.world, a global game developer conference that strives to help game designers from different linguistic backgrounds communicate with each other in their native tongues. In addition, Sarah and I have both participated in the Interactive Committee at our Actor’s Union, SAG-AFTRA, which helps negotiate video game contracts between the union and game producers. Sarah has been instrumental in helping to create a low-budget video game contract for independent game developers who would like to work with union acting talent. I’m very grateful to Sarah for spending so much time with me on the podcast talking about her experiences in the industry, and her love of games!
In the previous episode, Sarah told us the story of her initial journey as a performer. She began dancing when she was very young, but transitioned to acting after she suffered a leg injury. During that time, she was also an enthusiastic gamer and a huge Star Wars fan. When she discovered that Mark Hamill, the same actor who played Luke Skywalker, also played the voice of Adrian Ripburger in the LucasArts game, Full Throttle, she was amazed. From that moment, she became fascinated with voice acting and began to consider that career path as a possibility. After exploring acting in theater, film and TV, she eventually decided that her true passion was for games and eventually moved out to Los Angeles to pursue voice acting full time.
In this episode, Sarah and I talk about what inspired her to become an actor. Sarah is honest and courageous enough to share with me some of her own personal struggles and how she’s learned to channel her emotional vulnerability into compelling acting performances. Like Sarah, I too was a very sensitive child who found that I could use acting as a way to explore my psyche and learn how to more effectively process my own emotions. It’s a delicate topic and I’m glad we could explore it in more depth here in this section of the interview. After that, Sarah talks about her work as an ambassador of sorts between game developers and game performers, and we end our discussion with Sarah’s advice to the aspiring voice actor. Sarah has an amazing way to speak directly to a topic with incredible thoughtfulness and rigor and I’m so happy to share her insights with you!
Download Voice Acting Mastery Episode #163 Here (MP3)
Welcome to episode 162 of the Voice Acting Mastery podcast with yours truly, Crispin Freeman!
As always, you can listen to the podcast using the player above, or download the mp3 using the link at the bottom of this blog post. The podcast is also available via the iTunes Store online. Just follow this link to view the podcast in iTunes:
http://www.voiceactingmastery.com/podcast
Welcome to the first part of my interview with Sarah Elmaleh, who is not only an accomplished voice actor but is also a video game advocate and enthusiast! You may know Sarah from her acting roles in a myriad of AAA and independent video games including Katie in Gone Home, Lizzie in Gears 5, the Female Freelancer in BioWare’s Anthem, Tamitha in Pyre, Apollyon in After Party, and the Female Raider in For Honor. In addition to her voice acting work, Sarah is also an ambassador of sorts between the worlds of actors and game developers. She works hard to facilitate communication and collaboration between the people who perform in video games and the ones who create them. She’s been the awards director at the IndieCade festival which showcases independent games. She’s also the co-founder and co-host of GameDev.world, a global game developer conference that strives to help game designers from different linguistic backgrounds communicate with each other in their native tongues. In addition, Sarah and I have both participated in the Interactive Committee at our Actor’s Union, SAG-AFTRA, which helps negotiate video game contracts between the union and game producers. Sarah has been instrumental in helping to create a low-budget video game contract for independent game developers who would like to work with union acting talent. I thought it would be great to have Sarah on the podcast to talk about her experiences in the industry, and how her love of games helped her find her way into the world of voice acting!
In the first part of our discussion, I ask Sarah how she got started as an actor. When she was very young, she studied dance and was a ballerina. Unfortunately, she suffered an injury between 8th and 9th grade which required her to wear a leg brace. She was unable to practice ballet for an entire year and that discouraged her from pursuing dance professionally. However, with some encouragement from her mother, she decided to transition from dancing to acting. She was blessed to have attended a high school with an excellent theater department. She credits her teachers from high school for instilling in her a solid work ethic when it came to acting as well as an appreciation for how much vulnerability and honesty she needed to bring to the practice of acting. She was also really into video games as a child. Some of her favorite games were the Lucas Arts adventure games from the 1990’s including Full Throttle, Curse of Monkey Island, and Grim Fandango. She happened to be a huge Star Wars fan as well, and when she realized that Mark Hamill, the actor who played Luke Skywalker in Star Wars also played Adrian ‘Rip’ Ripburger in Full Throttle, she was blown away. Ripburger’s voice was so different from Luke Skywalker’s that she became fascinated with how Mark Hamill had changed the sound of his voice to play that role. From that moment on, voice acting for video games was something that she definitely wanted to explore. While she did continue to pursue stage and screen acting in theater, film and television, it was her love of games and her appreciation of voice acting that eventually lead her to pursue a career in voice over. But I’ll let her tell you how it all happened!
Download Voice Acting Mastery Episode #162 Here (MP3)